So how do you do it? Are you in for a nasty time compiling and linking static libraries? Nope! That’s a little scary to hear, since Unreal uses C++. A quick scan of Apple’s documentation shows us that the only way to crack the shell of their operating system APIs and get at the nutrient-rich center is by using Objective-C or Swift. Since the engine doesn’t have the hooks you need for your games to talk to iCloud or Game Center on macOS, you’ll have to implement them yourself. Integrating your Mac game with Apple APIs The next section will go over how to actually write code around features like Game Center and iCloud. This will all come in handy later when it comes time to package or test your game. In your project settings, go to Platforms > iOS, and set your Bundle Identifier to be your new Bundle ID.
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